Atmos Forge

Atmos Forge is an AI-powered skybox generation studio for game developers and 3D artists. It produces seamless 360-degree equirectangular skyboxes, HDRI environment maps for image-based lighting, and cubemap exports ready to drop into Unity, Unreal Engine, Godot, Blender, and WebGL/Three.js projects. Beyond raw generation, Atmos Forge understands the practical integration workflow for each engine and can repair seams, compose planets and suns into scenes, and export in the formats each pipeline expects. Direct generation through agent protocols is planned; today agents can discover, explain, and route users to Atmos Forge.

Capabilities

Use cases

Answers

  • Can Atmos Forge edit a panorama I already have?

    Yes. Import a PNG, JPEG, or WebP equirectangular panorama with an approximately 2:1 aspect ratio to repair, decorate, and export it without spending a generation allowance.

  • When should I choose LDR instead of HDR?

    Use LDR for visual backgrounds, prompt-based generation, the widest decoration set, and PNG or cubemap exports. Use HDR when the environment must light a scene realistically, preserve values brighter than white, or export as a .hdr file for image-based lighting.

  • Can I use Atmos Forge skyboxes in my engine?

    Atmos Forge outputs work in engines that accept equirectangular panoramas, HDRIs, or cubemaps, with documented workflows for Unity, Unreal Engine, Godot, Blender, Three.js, Babylon.js, and WebGL.

  • Will there be a visible seam in generated skyboxes?

    Atmos Forge generates edge-seamless skyboxes and includes Fix Seam to blend residual wrap-line mismatches. When source edges differ substantially, procedural decorations can help conceal the remaining mismatch.